Last week two actions were studied - the hammer throw and the
shot put, both of them involved displacement of weight, both of
them involved movement of the body in relation to the actual control
of the weight. Tonight there will be a couple of actions for study
entirely different in character. One will be a pole vault and the
other will be a high jump. This study will hinge around the relationship
of the speed of the jumper and the use of that speed in relation
to his weight in the problem of propelling himself, rather than
propelling a foreign object. Last week it was a problem of the athlete's
speed and his weight in relation to the projectile. This week it
is his speed and his weight in relation to the projection of himself.
In other words, it relates back to himself, so although the basic
principles may be similar in many ways, the aim is different there.
In the study of these actions - for instance a shot put - although
an animator would probably never get a problem exactly like this
in animation, the distribution of weight and the co-ordination of
all the parts is something he can use in many actions. The same
is true of these jumps. He may never have a character pole vaulting,
but he may have to have a character propelling himself over something
- an action that is related to this one. So, for the sake of the
new men, don't look for literal application of these actions, because
they will probably never be found. It is the principle that is important,
not the outward manifestation of an action.
- Pole Vault
Reel Shown -
Before going into this action any farther, just what is the problem.
First of all, it is seen that there are several distinct phases
to the action which would have to be understood before the action
as a whole could be satisfactorily attacked. First of all the action
is made up of a run and a jump, and the reaction is a fall. Then
there is the start to the run, and the relationship [...]